Eglantine
An open-source Switch 2 emulator built on Eden, yuzu and Sudachi. A starting point for exploring the scene.
A different branch / Frizti
Frizti’s independent Lichii fork, now named Fritchii. Previously found at Frizti/Lichii.
The overview
The old repository redirects to Fritchii. Its short README does not provide a general compatibility matrix; review the current release notes before choosing a build.
Fritchii
Fritchii’s short README has no setup tutorial. Download, executable and shader-preparation details come from the v5.6 release notes; system-file and input setup comes from its inherited Eden Quick Start.
Choose the Windows-x64.zip application asset from Fritchii Releases, not GitHub’s Source code archives. The v5.6 notes say to extract the archive and run lichii.exe inside the Fritchii folder.
The inherited Windows guide calls for the Visual C++ runtime and your own console-dumped files. Use Tools → Install Decryption Keys and Tools → Install Firmware, add your game directory, then map input under Emulation → Configure → Input. Menu names can differ in the current UI.
When starting Ocarina of Time, current release notes describe a Preparing shaders stage before play. v5.6 can rebuild it once even after an earlier version; the author estimates about 15 minutes on an eight-core CPU. A new GPU or driver can also trigger preparation.
The v5.6 notes say v4–v5.5 offer an update when opened. For problems, use Help → Export Log and include your GPU model in the issue report. Review the latest release notes for changes to these steps.
Setup sources · Reviewed
Downloads
Download from the project maintainer. Check the release notes, platform and CPU requirements before choosing a file.
View official releases ↗Checked hourly. The upstream release page is authoritative. Release metadata fetched: .
Sources & review
Project descriptions and recommendations are editorial summaries of the linked primary sources. Sources last reviewed on .