Eglantine
An open-source Switch 2 emulator built on Eden, yuzu and Sudachi. A starting point for exploring the scene.
Tuned for your hardware / sylvieistaken
An unofficial Eglantine build tuned for Mario Kart World and Zen 3 CPUs, using PGO and ThinLTO.
The overview
This fork adds build and GPU mapping optimizations. Read the tuned documentation for CPU-specific requirements and choose an asset matching your machine.
Selevet Eglantine
Selevet’s tuned README contains both older eglantine.exe instructions and newer performance-build notes that rename it selevet.exe. Use the executable supplied with your selected build.
This Windows build requires an AVX2-capable CPU and the latest Microsoft Visual C++ x64 runtime. Prepare your own console-dumped keys, firmware and games.
Download a ZIP from Selevet’s Releases and extract all its files into a separate folder. Newer performance builds use selevet.exe; the original README calls the executable eglantine.exe.
The tuned README warns that settings are shared with Eden/Eglantine. Back up %APPDATA%/eden/config before switching builds. To use separate portable data, create an empty user folder beside the executable before setup; put your own system files in that profile.
Launch the application, add your keys and firmware, and map your controller as the README directs. For Ocarina of Time, build 9 notes specify 1x resolution. Build 10 enables FSR 3 frame generation by default; turn it off in Graphics → Enable Frame Generation if you prefer.
Setup sources · Reviewed
Downloads
Download from the project maintainer. Check the release notes, platform and CPU requirements before choosing a file.
View official releases ↗Checked hourly. The upstream release page is authoritative. Release metadata fetched: .
Sources & review
Project descriptions and recommendations are editorial summaries of the linked primary sources. Sources last reviewed on .